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| Hand keying steady cam effects can be a drag, and we used to have to set up complex soft-body rigs to simulate it. Here is a way to set up a dynamic camera utilizing Maya's dynamic curves that's fast, easy, and fun. These steps assume that you have a basic knowledge of Autodesk Maya 8 and up and know basic terms (like dynamic simulation) and tasks (like renaming nodes and parenting) so we can keep this article small. |
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| Animating a character flipping or spinning around can be a hurdle in 3d. A character will forward flip over a different center of gravity then if it were to spin around 180 degrees on its right heel. Typically the solution is to set up a hierarchy of groups with pivots at different locations in which the animator can choose to rotate individually as needed. The problem with this solution, besides the redundancy of having so many group nodes to dig through, is that it takes a heavy amount of preplanning to pull it off cleanly. The idea here is to make one control that will easily move around the character's center of gravity in order to rotate the character as a whole around that center. |
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| This article will take you through the various stages I used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine. |
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| Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension. |
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| [Video] Maya 3D animation software tutorial on rigging a piston using constraints. |
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| Maya Rigging Examples and Tutorial from Chris Burns in Melbourne Australia. |
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| Part 2 of a series tutorial introduced maya character rigging. |
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| Part 1 of a series tutorial introduced maya character rigging. |
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| Dragonslayer is a 3D animated fantasy short film of 8 min. length. |
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| A simple way to create standard symmetry for morph targets in 3dsmax. |
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