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| This tutorial served as an introduction on how to generate and apply Normal Maps in Maya 8.5 with "Transfer Maps" tools. |
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| Explained the process of applying Bump Map in Maya (Applicable to any other 3D Applications.) to add rich details to a simple model. |
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| Explained the entire process of making a futuristic environment in Maya with 3D tools. Details include how to make the models, texture them, light them, rendering and final composition. |
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| The skylight may have the most effect on the entire atmosphere color if the openings are big or it may be the color of the objects in the room. |
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| Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create. |
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| This tutorial is about the illumination of a room, illuminated by sunlight coming through a window ( ideal for living rooms, kitchens and bedrooms ). |
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| Examples of True Displacement with Pixar Renderman. But the same principles can be applied to other renders as well. |
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| In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. |
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| Tutorial for creating stainless steel material in 3dsmax and the same principles can be applied to any other 3d applications. |
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| Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfectly. This tutorial about Caustics will work only if you enable "Mental Ray". |
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