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| This tutorial covers the basics of how to setup and bake ambient occlusion maps in Maya 8 with a focus on game-art. |
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| This tutorial served as an introduction on how to generate and apply Normal Maps in Maya 8.5 with "Transfer Maps" tools. |
| Hits: 347 |
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| Explained the process of applying Bump Map in Maya (Applicable to any other 3D Applications.) to add rich details to a simple model. |
| Hits: 358 |
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| Explained the entire process of making a futuristic environment in Maya with 3D tools. Details include how to make the models, texture them, light them, rendering and final composition. |
| Hits: 196 |
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| The skylight may have the most effect on the entire atmosphere color if the openings are big or it may be the color of the objects in the room. |
| Hits: 148 |
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| Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create. |
| Hits: 121 |
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| This tutorial is about the illumination of a room, illuminated by sunlight coming through a window ( ideal for living rooms, kitchens and bedrooms ). |
| Hits: 193 |
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| Examples of True Displacement with Pixar Renderman. But the same principles can be applied to other renders as well. |
| Hits: 560 |
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| In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. |
| Hits: 144 |
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| Tutorial for creating stainless steel material in 3dsmax and the same principles can be applied to any other 3d applications. |
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