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Ambient Occlusion in Maya8 and Photoshop

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This tutorial covers the basics of how to setup and bake ambient occlusion maps in Maya 8 with a focus on game-art.
Hits: 149

Use Maya Transfer Maps Tools to Create Normal Maps

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This tutorial served as an introduction on how to generate and apply Normal Maps in Maya 8.5 with "Transfer Maps" tools.
Hits: 347

Using Bump Map to Sculpt Details

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Explained the process of applying Bump Map in Maya (Applicable to any other 3D Applications.) to add rich details to a simple model.
Hits: 358

The Making of "Slow Decay" - Maya Tutorial

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Explained the entire process of making a futuristic environment in Maya with 3D tools. Details include how to make the models, texture them, light them, rendering and final composition.
Hits: 196

Lighting and Shadow Basics - Part 3

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The skylight may have the most effect on the entire atmosphere color if the openings are big or it may be the color of the objects in the room.
Hits: 148

Lighting and Shadow Basics-Part 1

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Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create.
Hits: 121

Illumination Tutorial (3dsmax MentalRay)

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This tutorial is about the illumination of a room, illuminated by sunlight coming through a window ( ideal for living rooms, kitchens and bedrooms ).
Hits: 193

Displacement Power in Reyes Mode-True Displacement

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Examples of True Displacement with Pixar Renderman. But the same principles can be applied to other renders as well.
Hits: 560

Ambient Occlusion Pass Guide

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In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts.
Hits: 144

Creating a Stainless Steel Material with 3dsmax

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Tutorial for creating stainless steel material in 3dsmax and the same principles can be applied to any other 3d applications.
Hits: 670
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