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| This tutorial covers the basics of how to setup and bake ambient occlusion maps in Maya 8 with a focus on game-art. |
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| This tutorial served as an introduction on how to generate and apply Normal Maps in Maya 8.5 with "Transfer Maps" tools. |
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| Explained the process of applying Bump Map in Maya (Applicable to any other 3D Applications.) to add rich details to a simple model. |
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| Explained the entire process of making a futuristic environment in Maya with 3D tools. Details include how to make the models, texture them, light them, rendering and final composition. |
| Hits: 196 |
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| I’ve been asked by some how I’ve modelled a concept car well these are the steps I used. This is done in Maya 7, but I’ll try and keep techniques as broad as possible so you can follow it in any other 3D apps. Note: Please note I’ve not studied car design at all, so these are just my methods and probably have some faults. Also, I’ve not written a tutorial before, so I’m sorry if it’s not the best =) If people like this and find it useful, I can make one on wheel design... |
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| Dragonslayer is a 3D animated fantasy short film of 8 min. length. |
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| Before you start a new 3d animation project. Good plan of project management will save you a lot of time. This article provides some good tips of that. |
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| UV layout techniques to solve UV distortion problems caused by polygon smoothing in Maya. |
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| Examples of True Displacement with Pixar Renderman. But the same principles can be applied to other renders as well. |
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| The purpose of this tutorial is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. |
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