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| Advance V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3d Max. Here in this fifth part, we will create some materials and explain the material parameters and we will fine tune the render settings to make a professional render |
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| This is an explanation of how to make a 3d-model-sphere-globes in 3d studio max. |
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| In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderer. |
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| This tutorial is prepared to learn how to setup a blue print while modeling Toyota Avensis car, the same procedure can be used while modeling any type of model when a blue print is used as an reference; it is ideally suited for beginners as it has a detailed illustration explaining each step with an image. I hope you will enjoy this tutorial and will learn few new things in Autodesk 3ds Max. Follow the below link for more details. |
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| Faking ray-marching using gradients and distance-based lighting |
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| This tutorial shows you how to create chrome material in 3dsmax environment. |
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| In this Tutorial you learn how to take a regular texture from this site and turn it into a Seamless texture. This is a great Tutorial if you need a texture for a 3d project. |
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| Learn how to customize 3d Studio Max interface and viewports. |
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| A tutorial on importing and using Illustrator paths in 3d Studio Max |
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| This tutorial exercise provides step by step instruction on creating a cup and saucer. |
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