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| Learn the basics of Flash Actionscripting with this tutorial. |
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| This tutorial details how to have an object follow the mouse on 1 axis only (not possible with the drag command). This gives the effect of it sliding across the screen. This can be done easily by making the x/y position of the object equal to the corresponding position of the mouse. However to make the movement look more authentic like it is following the mouse not just always in the same position you can add a small piece of code which makes it lag behind a little. |
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| Preloader with Dial / Circular Display. Introduction I wanted to make a MovieClip follow a circle. The preloader I created. Making the needle revolve around was childs play but getting a MovieClip to track its outermost part of the circle was the hard part of making the preloader. |
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| Drawing Flash is very different to drawing in something like photoshop. So before we begin I ll try to explain to you the difference. When you draw a line in Flash the line itself is divided into parts. |
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| In this tutorial we will investigate how to create a hit counter for your flash page. The Intermediate Requirements for this tutorial are: Flash 5 and a server which supports PHP version 3 or higher. |
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| In this Flash Platform Game Tutorial you will learn about Double jumping. You start by making two movie clips A- An object you want to jump B- the ground (must be under the jumper. You also have to give instance names to the jumber and the code provided in the tutorial to the jumper. |
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| Learn about Rotating Objects with Actionscript with this intermediate level tutorial. What we want to achieve is that by clicking and dragging mouse we will make an impression of a rotating object. The object will rotate in the direction of mouse dragging and as the mouse changes direction so will the direction of the rotation of object. |
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| This is a tutorial explaining how you would make a car based game using boundaries. You will find out how this is done step by step. You first create an outline of where you would like your boundaries to be. Then you design a car and bring up the actions panel. |
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| Basic 4 Sided Flash Collision Detection. Learn the bascis of flash collision detection in this tutorial. |
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| I built this as a game to illustrate the food chain. Basically the game had six pictures of different plants and animals that needed to be placed in the correct order. I wanted the pieces to "slide" back to their original position if they were dropped in the wrong place. The trick to this is using trigonometry to get the distance of the movie clip being dragged from the point it started from. |
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