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| This tutorial teaches you how to edit Macromedia Fireworks MX images in the Macromedia Dreamweaver MX workspace. Dreamweaver enables you to set Fireworks as your external image editor then edit selected source files in Fireworks. When you save your changes Fireworks automatically re-exports the altered file to Dreamweaver. |
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| You are going to learn to make a flash laser shooting game with this tutorial. |
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| In this tutorial I will show you how to create 2 seperate items: a menu bar driven by variables and a sound on/off button driven by variables |
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| Learn how to make interactive maps in Flash. _droptarget will become your best friend after you have read this tutorial especially if your into programming interactive maps. Its use can save you on long inefficient code. In this tutorial you learn how to detect when two movies have come into contact and display the name of the movie clip in a textfield (great uses for interactive maps). |
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| Learn the basics of Flash Actionscripting with this tutorial. |
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| This tutorial details how to have an object follow the mouse on 1 axis only (not possible with the drag command). This gives the effect of it sliding across the screen. This can be done easily by making the x/y position of the object equal to the corresponding position of the mouse. However to make the movement look more authentic like it is following the mouse not just always in the same position you can add a small piece of code which makes it lag behind a little. |
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| Preloader with Dial / Circular Display. Introduction I wanted to make a MovieClip follow a circle. The preloader I created. Making the needle revolve around was childs play but getting a MovieClip to track its outermost part of the circle was the hard part of making the preloader. |
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| Drawing Flash is very different to drawing in something like photoshop. So before we begin I ll try to explain to you the difference. When you draw a line in Flash the line itself is divided into parts. |
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| Basic 4 Sided Flash Collision Detection. Learn the bascis of flash collision detection in this tutorial. |
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| I built this as a game to illustrate the food chain. Basically the game had six pictures of different plants and animals that needed to be placed in the correct order. I wanted the pieces to "slide" back to their original position if they were dropped in the wrong place. The trick to this is using trigonometry to get the distance of the movie clip being dragged from the point it started from. |
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