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Inverse Kinematics with Actionscript

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This tutorial outlines a technique which is quite handy when setting up an arm. Very often you see work where the movement/rotations are incorrect at the wrist as people sometimes overlook how things actually work below the elbow. People often set up an arm with three joints: shoulder, elbow and wrist. But what you will learn to do here is use four joints: shoulder, elbow, forearm and wrist.
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Rocket Science 01: A Simple Kinematics Expressions Library

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Rocket Science 101: A Simple Kinematics Expressions Library - Tutorials - LightWave 3D- NewTek ...
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