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Simulating Real Time Soft Body on a Deforming Character

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Simulating real-time soft body on a deforming character in 3dsmax.
Hits: 83

The Making of Hotrod

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In this article I would like to show you what kind of methods I used to create my latest picture "Hotrod". My favorite car.
Hits: 61

Lighting and Shadow Basics - Part 3

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The skylight may have the most effect on the entire atmosphere color if the openings are big or it may be the color of the objects in the room.
Hits: 148

Lighting and Shadow Basics-Part 1

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Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create.
Hits: 121

Railings in 5 Minutes (3dsmax - Architecture Modeling)

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Quick and easy technique for drawing a building with a big area and open atriums going though each level and draw the railings.(3dsmax tutorial)
Hits: 528

Modeling Creature's Details (3dsmax Tutorial)

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This tutorial is not about making your model from scratch, its about taking your creature (dragon, serpent, orc, demon etc.) and giving it personality with those details.
Hits: 421

Illumination Tutorial (3dsmax MentalRay)

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This tutorial is about the illumination of a room, illuminated by sunlight coming through a window ( ideal for living rooms, kitchens and bedrooms ).
Hits: 193

Ambient Occlusion Pass Guide

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In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts.
Hits: 144

Making of The Phoenix Building - 3dsmax

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In this tutorial I will go through my workflow with simple steps to build a scene from preparation phase of the project to the final render.
Hits: 382

Symmetrical Morph Targets - 3dsmax

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A simple way to create standard symmetry for morph targets in 3dsmax.
Hits: 295
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