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| Faking ray-marching using gradients and distance-based lighting |
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| This tutorial shows you how to create chrome material in 3dsmax environment. |
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| This tutorial will teach you how to create a grass field in 3D Studio Max using the 'Scatter' Compound Modifier. |
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| This tutorial will teach you how to model a mosque dome using three main techniques, (1) the box modelling technique for creating the base of the dome, (2) the lathe modifier for creating the body of the dome, and (3) loft modelling technique for creating the metal tip of the dome. |
| Hits: 120 |
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| This tutorial will teach you how to make a complex geometric abstract design in simple and straightforward steps using Autodesk's 3D Studio Max. |
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| Light caustics are light shapes created on the floor when light passes through certain glass objects such as a drinking glass. |
| Hits: 110 |
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| This tutorial will teach you how to create an animation in which the objects move through the depth of field of a target camera to create a blurring-in and blurring-out effect. |
| Hits: 149 |
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| The effect could be archived in 3D Studio Max using Mental Ray as render engine and Mental ray glass material. |
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| This tutorial will teach you how to create an animation of of a planet shockwave explosion in outer space. |
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| In this video you will learn how to (1)convert building mesh to particles with Cebas thinkingparticles (2)create dust and smoke with Superspray plus AfterBurn 3.0 (3)Create debris with Particle Flow. You need: 3ds max 7, Cebas Thinkingparticles, AfterBurn plugins to make this effect. I hope you find this tutorial useful. |
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